Buy yourself a Giant Juicy Pea-Drop! This giant sentient candy is one of a kind! The unexpected byproduct of our vat of secret sauce, this slow-moving body-dissolving force of non-nature is sure to bring the spooky edge to this Halloween season as it inches closer to you!
Armor Class 6
Hit Points 84 (8d10 + 40)
Speed 15 ft.
STR 14 (+2)
DEX 3 (-4)
CON 20 (+5)
INT 1 (-5)
WIS 6 (-2)
CHA 1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Ooze Drop. The drop takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the drop's Engulf and has disadvantage on the saving throw.
Creatures inside the drop can be seen but have total cover.
A creature within 5 feet of the drop can take an action to pull a creature or object out of the drop. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The drop can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
Transparent. Even when the drop is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a drop that has neither moved nor attacked. A creature that tries to enter the drop's space while unaware of the drop is surprised by the drop.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The drop moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the drop enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the drop. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the drop enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the drop's turns. When the drop moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the drop.